Getting my head around modelling

In our lesson we looked at 3D modelling terms such as, vertices, edges, face loops, edge loops, ring loops, topology, edge flow, textile and faces. The kind of 3D modelling we have been taught to use is called Polygonal modelling, which is made up of geometric shapes, which form faces, edges ad vertices.

When modelling, you try to keep the polygon count as low as possible to make sure to not overload the system and cause it to crash. This also helps to make the shape of the object more to correct shape, this allows it to move and changing without glitching when been animated. When there is a multiply amount of polygons this is then know as a mesh it which shape and be produced from.

Some of the best 3D models are known to have a high resolution which means they have higher details within the image. For example the faces on Assassin’s Creed are more advanced then the faces on the Nintendo 64. Therefore for higher the resolution the more edges there will be, edges happen when two polygonal faces meet.

Finally vertices or vertex the plural.A vertices happens when an intersection between edges. The manipulation of this is what programmers use to change and manipulate the polygonal mesh to make it into its final shape. This can be done in traditional 3D modelling programs such as Maya, 3Ds Max and many others.


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